The Reliquary

The Citadel to Ruins (the Gnatmarsh)

PCs depart the Citadel, 3rd Healfdaeg of Wulfmonan (Winter)
SSE overland (horse) toward Bridgewater

Day 1 (3.Healfdaeg/Wulf): Temp. 18º, overcast
Day 2 (3.Milcdaeg/Wulf): Temp. 25º, clear
Day 3 (3.Endedaeg/Wulf): Temp. 16º, snow (Hazard – Heavy Snow)
Day 4 (4.Heafoddaeg/Wulf): Temp. 22º, overcast
Day 5 (4.Waescdaeg/Wulf): Temp. 20º, overcast
Day 6 (4.Marketdaeg/Wulf): Temp. 33º (Warm Spell)
Day 7 (4.Monandaeg/Wulf): Temp.19º overcast
Day 8 (4.Sunnandaeg/Wulf): Temp. 31º, clear (Riding* test)
PCs arrive, Bridgewater

*Riding test (Saddle Sore):
Arcanologist- failed, +1 Fatigue (4 days, recovery)
Reliqus – failed, +1 Fatigue (1 day, recovery)
Guardian of the Arcane – failed, +1 Fatigue (4 days, recovery)
Mercenary 1 – failed, +1 Fatigue (2 days, recovery)
Mercenary 2 – failed, +1 Fatigue (4 days, recovery)
Mercenary 3 – failed, +1 Fatigue (4 days, recovery)
Mercenary 4 – failed, +1 Fatigue (4 days, recovery)

At Bridgewater
Day 9 (4.Healf/Wulf): rest
Day 10 (4.Milc/Wulf): rest
Day 11 (4.Ende/Wulf): rest
Day 12 (1.Heofod/Snaermonan): rest
Day 13 (1.Waesc/Snaer): rest

PCs depart Bridgewater, 1st Monandaeg of Snaermonan (Winter)
SW overland (foot) toward the Gnatmarsh

Day 14 (1.Monan/Snaer): Temp. 25º, overcast (Hazard – Hellfrost Wind, Spirit* test)

*Spirit test
Arcanologist – 7, passed
Reliqus – 7, passed
Guardian of the Arcane – 17, passed
Mercenary 1 – 11, passed
Mercenary 2 – 4, passed
Mercenary 3 – 4, passed
Mercenary 4 – 7, passed

Day 15 (1.Sunnan/Snaer): Temp. 24º, snow
PCs arrive at the Gnatmarsh, locate ruins, camp

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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